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Screenshot Name /
Tournament
User (Country)
Rank / Comments
Confirms
Uploaded /
Emulator /
Version
Options Score /
Stages /
Length
Moon Patrol (J) (Dempa)
MSX1-Regulation Play
Info - Scores
MJS (ARG)
1 / 0
C: 1 U: 0
2009-03-24 11:05:20
WolfMESS
0.129
Download
Utilities
Comment
200,280
0
00:28:33.96
Mouser (J) (Sony)
MSX1-Regulation Play
Info - Scores
MJS (ARG)
1 / 0
C: 1 U: 0
2010-08-22 19:26:43
WolfMESS
0.139
Download
Utilities
Comment
176,600
1
00:39:33.90
Pac-Man (J) (Namco)
MSX1-Regulation Play
Info - Scores
MJS (ARG)
1 / 0
C: 1 U: 0
2006-10-16 17:24:55
WolfMESS
0.109
Download
Utilities
Comment
103,020
8
00:18:03.00
asdf :P
Pairs (J) (ASCII)
MSX1-Regulation Play
Info - Scores
MJS (ARG)
1 / 0
C: 1 U: 0
2006-05-19 20:38:22
mess
0.102
Download
Utilities
Comment
24,280
7
00:09:05.00
charming game :)
Payload (J) (Sony)
MSX1-Regulation Play
Info - Scores
MJS (ARG)
1 / 0
C: 1 U: 0
2006-06-03 21:32:58
mess
0.102
Download
Utilities
Comment
126,100
0
01:18:20.00
You gotta love this game! :)
Quitted after travelling 100,000km - points 126,100 - LP 14
Pippols (J) (Konami)
MSX1-Regulation Play
Info - Scores
MJS (ARG)
1 / 0
C: 1 U: 0
2007-05-27 13:33:24
WolfMESS
0.115
Download
Utilities
Comment
1,137,210
16
00:44:40.90
loop 2
Puzzle Panic (J) (Pony Canyon)
MSX1-Regulation Play
Info - Scores
MJS (ARG)
1 / 0
C: 2 U: 0
2010-09-15 20:38:26
WolfMESS
0.139
Download
Utilities
Comment
31,700
0
00:34:50.55
Someone decrypt the door symbols please! I was in round two thousand something (well, maybe not but close) and chose a stupid door that took me back to round six :(
Q-bert (J) (Konami)
MSX1-Regulation Play
Info - Scores
MJS (ARG)
1 / 0
C: 1 U: 0
2006-06-25 14:53:20
mess
0.106
Download
Utilities
Comment
599,560
37
00:45:10.00
Finally, I'm starting to get the hang of this. Stage is cleared when you solve 5 cubes in the same row (horizontal, vertical or diagonal - they don't need to be consecutive cubes) except stage 31 and onward, where you have to solve two rows of 5 cubes. Also, solve 3 cubes very fast (approx. 1 second) and if you have less than 8 lives left, the plane will come (get it for an extra life).
Excellent mix of arcade with puzzle!
Rally-X (J) (Namco)
MSX1-Regulation Play
Info - Scores
Frankie (DEN)
1 / 1
C: 2 U: 0
2010-09-19 04:36:12
WolfMESS
129
Download
Utilities
Comment
240,800
17
00:25:58.26
Is this version really supposed to be that slow?
Rally-X (J) (Namco)
MSX1-Regulation Play
Info - Scores
Gapporin (USA)
2 / 0
C: 2 U: 0
2007-12-24 23:48:36
WolfMESS
.121
Download
Utilities
Comment
63,650
5
00:07:44.56
Rambo (J) (Pack-In-Video)
MSX1-Regulation Play
Info - Scores
MJS (ARG)
1 / 0
C: 2 U: 0
2009-04-03 21:39:04
WolfMESS
0.130
Download
Utilities
Comment
0
0
00:09:51.68
finished good ending
Red Zone (J) (Yellow Horn)
MSX1-Regulation Play
Info - Scores
MJS (ARG)
1 / 0
C: 2 U: 0
2008-05-25 17:23:49
WolfMESS
0.123
Download
Utilities
Comment
1,303,700
14
00:21:31.86
1 loop clear
River Raid (J) (Pony Canyon)
MSX1-Regulation Play
Info - Scores
MJS (ARG)
1 / 0
C: 1 U: 0
2006-06-09 19:39:51
mess
0.102
Download
Utilities
Comment
41,310
20
00:07:23.00
Crappy game, but fun! :)
River Raid (J) (Pony Canyon)
MSX1-Regulation Play
Info - Scores
gameboy9 (USA)
2 / 1
C: 1 U: 0
2006-06-05 07:53:49
mess
0.102
Download
Utilities
Comment
9,910
6
00:02:40.00
This game is incredibly harder than the Atari 2600 original.
Roller Ball (J) (Hal)
MSX1-Regulation Play
Info - Scores
gameboy9 (USA)
1 / 0
C: 1 U: 0
2006-06-06 03:38:47
mess
0.102
Download
Utilities
Comment
761,910
0
00:19:40.00
Uses a 60hz computer.
Roller Ball (J) (Hal)
MSX1-Regulation Play
Info - Scores
Gapporin (USA)
2 / 4
C: 0 U: 2
2011-06-03 17:49:51
WolfMESS
142
Download
Utilities
Comment
439,200
0
00:04:04.71
I still wonder if that's a thinly veiled Yes reference. Average difficulty = 219,600 * 2
Seiken Acho (J) (ASCII)
MSX1-Regulation Play
Info - Scores
MJS (ARG)
1 / 2
C: 1 U: 0
2009-03-26 20:44:24
WolfMESS
0.130
Download
Utilities
Comment
1,070,170
25
00:50:15.65
quit after loop 5
Sky Jaguar (J) (Konami)
MSX1-Regulation Play
Info - Scores
MJS (ARG)
1 / 0
C: 1 U: 0
2008-05-11 18:31:29
WolfMESS
0.123
Download
Utilities
Comment
487,300
40
00:47:18.01
quit at scene 40 (difficulty doesn't seem to increase anymore)
Sofia (J) (Dempa)
MSX1-Regulation Play
Info - Scores
MJS (ARG)
1 / 0
C: 1 U: 0
2009-03-18 19:49:37
WolfMESS
0.129
Download
Utilities
Comment
150,800
0
00:28:25.61
THANK YOU FOR PLAING
Star Force (J) (Hudson Soft)
MSX1-Regulation Play
Info - Scores
MJS (ARG)
1 / 0
C: 2 U: 0
2007-03-31 23:30:26
WolfMESS
0.113
Download
Utilities
Comment
2,294,900
12
00:29:12.43
I just *had* to get that 80k bonus :P
Star Soldier (J) (Hudson Soft)
MSX1-Regulation Play
Info - Scores
MJS (ARG)
1 / 0
C: 1 U: 0
2006-08-23 19:52:27
mess
0.106
Download
Utilities
Comment
1,480,600
13
00:00:00.00
Later stages are pretty much insane
Super Laydock Mission Striker (J) (T&E Soft)
MSX1-Regulation Play
Info - Scores
MJS (ARG)
1 / 0
C: 1 U: 0
2008-06-15 19:32:36
WolfMESS
0.123
Download
Utilities
Comment
114,790
12
00:36:33.68
stage 13
Sweet Acorn (J) (Taito)
MSX1-Regulation Play
Info - Scores
MJS (ARG)
1 / 0
C: 1 U: 0
2006-07-08 23:44:03
mess
0.106
Download
Utilities
Comment
1,426,240
30
00:00:00.00
Finished - Actually, the game goes on but the difficulty doesn't increase much, hence the quit :P
Sweet game! I love the music...
Takahasi Meijin no Boukenjima (J) (Hudson Soft)
MSX1-Regulation Play
Info - Scores
MJS (ARG)
1 / 0
C: 1 U: 0
2008-04-21 15:20:00
WolfMESS
0.123
Download
Utilities
Comment
97,450
8
00:11:55.00
1 loop clear no miss
Tensai Rabbian Daifunsen (J) (Toshiba Emi)
MSX1-Regulation Play
Info - Scores
MJS (ARG)
1 / 0
C: 2 U: 0
2006-04-14 19:55:10
mess
0.102
Download
Utilities
Comment
889,940
12
00:34:20.00
Rabbits everywhere! :)
Score rolled over at 655,360 (screenshot)
Thseus (J) (ASCII)
MSX1-Regulation Play
Info - Scores
MJS (ARG)
1 / 0
C: 1 U: 0
2006-06-03 17:36:10
mess
0.102
Download
Utilities
Comment
26,010
9
00:19:20.00
One of these days I will finish this one...
Xyxolog (J) (Taito)
MSX1-Regulation Play
Info - Scores
MJS (ARG)
1 / 4
C: 3 U: 0
2006-07-22 13:37:37
mess
0.106
Download
Utilities
Comment
1,001,300
123
01:29:00.00
Quit at Grade 44 (loop 2) with 19 XYZONs left ;)
No more AdvanceMESS 0.102 to avoid problems.
Yie Ar Kung-Fu 1 (J) (Konami)
MSX1-Regulation Play
Info - Scores
MJS (ARG)
1 / 0
C: 2 U: 0
2006-09-13 15:29:04
mess
0.108
Download
Utilities
Comment
1,114,300
100
01:40:56.00
100 stages no miss
Score rolls over at 1M, stages after 99
Yie Ar Kung-Fu 2 (J) (Konami)
MSX1-Regulation Play
Info - Scores
Phantomas (ESP)
1 / 1
C: 3 U: 0
2011-03-21 14:33:52
WolfMESS
0.141
Download
Utilities
Comment
44,400
5
00:11:23.68
Yume Tairiku Adventure (J) (Konami)
MSX1-Regulation Play
Info - Scores
MJS (ARG)
1 / 0
C: 2 U: 0
2006-09-01 20:19:55
mess
0.106
Download
Utilities
Comment
267,790
24
01:05:20.00
Finished - Happy Ending :)
To confirm the score, start again after my play and hit F1 (pause) to see the high-score
Zanac (J) (Pony Canyon)
MSX1-Regulation Play
Info - Scores
MJS (ARG)
1 / 0
C: 2 U: 0
2006-04-22 23:21:28
mess
0.102
Download
Utilities
Comment
3,229,810
8
00:34:00.00
Finished with warps
Note that I've used a japanese MSX (60hz)
Zanac (J) (Pony Canyon)
MSX1-Regulation Play
Info - Scores
Phantomas (ESP)
2 / 0
C: 2 U: 0
2011-03-20 13:04:05
WolfMESS
0.141
Download
Utilities
Comment
1,039,030
4
00:34:48.50
Zexas Limited (J) (dB-Soft)
MSX1-Regulation Play
Info - Scores
MJS (ARG)
1 / 0
C: 1 U: 0
2009-05-12 19:27:08
WolfMESS
0.130
Download
Utilities
Comment
308,630
7
00:21:00.66
Should be Zexas UNLIMITED because enemies won't stop coming!

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