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Game Information:

Name Berzap! [cr][o]
Tournament Apple II-Regulation Play
System Apple II
Company Infinity Limited
Year Released 1984
Type of Game Shooter
Competition styleMost points, most stages, least time
Info/Special Rulesa berzerk clone with recent tosec name is Berzap! (1984)(Infinity Limited)[cr Krackle - Magic Merlin][o].zip flier
Sum - Scores180,350
Average - Scores60,117
Sum - Stages40
Average - Stages20.0
Sum - Length02:23:46.00
Average - Length00:47:55.33
Sum - LB Points36.000
Average - LB Points12.000
Lead Changes3

NOTE: Scores/Stages/Lengths/LB Points <= 0 as well as INACTIVE recordings do NOT count toward averages.

Submission Log:

NOTE: Yellow blocks indicate a score that was in 1st place at the time of submission.
UsernameScoreStagesLength LB PointsRank
gameboy9104,13024 01:20:00.0020.0001
2006-11-25 08:14:30: It rolls over.
Confirmed by Skito2006-11-25 11:21:02: 5 lives score, 27120, ~78466 frames 21:47
NotMan74,39016 01:01:44.0010.0002
2006-11-24 12:18:03: Bleh!
Confirmed by mahlemiut2006-11-24 13:28:03:
Confirmed by gameboy92006-11-24 13:09:42:
Comment by Skito2006-11-25 11:27:33: 5 lives score 28080, 87022 frames 24:10
NotMan19,8504 00:00:00.00Inactive2
2006-11-24 10:30:09: Bleh! This game can be marathonable.
gameboy944,59010 00:37:41.00Inactive2
2006-11-24 09:54:15:
Confirmed by NotMan2006-11-24 23:36:41:
gameboy99,4402 00:07:39.00Inactive1
2006-11-24 08:20:49: Game completed twice.
Confirmed by NotMan2006-11-24 09:32:18:
gameboy92,8104 00:03:05.00Inactive1
2006-11-12 15:41:10: Can I have a WTF?!
Confirmed by mahlemiut2006-11-12 21:47:32: Ok.... WTF? 108% Average speed?
Confirmed by Skito2006-11-12 16:26:30: wholey moses, what are they doing in that stage??? :)
Edited by Skito 2006-11-12 16:26:11:
Length changed from 00:00:00.00 to 00:03:05.00
Comment by Skito2006-11-14 11:37:28: It was a mess menu thing, there's another way to enable throttle, now disabled. along the lines of about a billion ways to pause mess more so than mame.
Comment by mahlemiut2006-11-14 03:12:41: I'm pretty sure I already had the throttle toggle disabled in WolfMAME... Of course, I only just remembered to disable the fast forward key in 0.110... :)
Comment by Skito2006-11-13 15:20:10: throttle was released for 168 frames, I fixed wolfmess110 and forced 100% all the way, still not sure if i can or we should disable all mess pausing; pausing will be detected anyways from speed and magic seconds. Oh and these comments/confirm messages should be sorted by time!
Comment by gameboy92006-11-13 04:00:05: Skito is correct... I sped things up during the loading sequence. Should be 100% and only 100% during the game.
Comment by Skito2006-11-12 22:07:58: looks like a throttle release before exit (168 frames appeared to be unthrottled, i guess i wolfmame would not permit that, but this is wolfmess :)
Skito1,8300 00:02:02.006.0003
2006-11-12 10:51:06: playsback in wolfmess109. ok berzerk masters, try this one (recording goes on to get passed the freaky 3rd stage, but score reflects first play.)
Edited by gameboy9 2006-11-24 08:21:12:
Stages changed from 2 to 0
Edited by gameboy9 2006-11-12 15:32:23:
Length changed from 00:00:00.00 to 00:02:02.00
Confirmed by gameboy92006-11-12 15:29:54: What?!

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