Home Action Replay Page - Competition Information
|Name ||Akumajou Special - Boku Dracula-kun (J)|
|Tournament ||NES-Regulation Play|
|System ||Nintendo Entertainment System|
|Year Released ||1990|
|Type of Game ||Platform|
|Competition style||Most stages, least time, most points|
|Sum - Stages||9|
|Average - Stages||9.0|
|Sum - Length||00:46:11.05|
|Average - Length||00:46:11.05|
|Sum - LB Points||20.000|
|Average - LB Points||20.000|
NOTE: Scores/Stages/Lengths/LB Points <= 0 as well as INACTIVE recordings do NOT count toward averages.
NOTE: Yellow blocks indicate a score that was in 1st place at the time of submission.
|2011-07-10 17:55:10: 1cc, to be improved ...|
|UN-Confirmed by Skito||2011-11-26 07:41:25: no matter what combination of famicom.hsi famicom.xml files I have copied from nes, I still get broken tiles with software crc=f916d969 sha1sum=a7f5329be0440498dc343504652eafcb39836609|
|Comment by Kale||2011-07-19 16:40:02: Actually got it: go into your hash directory and duplicate nes.hsi file there ... then rename it to famicom.hsi ...|
I'll try to get a proper fix for that ...
|Comment by Kale||2011-07-19 15:55:02: Try to use nes instead of famicom, apparently gfx loading doesn't get properly at start-up with unknown reason (I guess it's a memory overflow bug). I've obviously used famicom, and there was correct gfxs, fwiw ...|
|Comment by Skito||2011-07-19 03:02:18: hmm, that's the crc i get. All sprites are messed up, backgrounds, textures, projectiles, characters. using famicom and wolfmess 141, dunno why this doesn't look right, did you play with bad sprites? I can't see a score let alone make out the playing character.|
|Comment by Kale||2011-07-18 06:14:39: CRC = F916D969|
|Comment by Skito||2011-07-15 11:34:52: need the crc of this one where the sprites are right, the [!] software doesn't seem to be right,and there are a lot of derivatives|
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