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Game Information:

Name Stunt Cycle (Prototype)
Tournament Atari 2600-Regulation Play
System Atari 2600
Company Atari
Year Released 1980
Type of Game Racing/Driving
Competition styleMost points, most stages, least time
Info/Special RulesPlay Game Variation #4: Strict Physics (You cannot rapidly accelerate until middle tier, and you cannot do a mid-air deceleration on third tier)
Note that your score is the top right number MINUS one (it displays the number of cars you are trying to jump)
Sum - Scores7
Average - Scores7
Sum - Length00:01:34.37
Average - Length00:01:34.37
Sum - LB Points20.000
Average - LB Points20.000
Lead Changes0

NOTE: Scores/Stages/Lengths/LB Points <= 0 as well as INACTIVE recordings do NOT count toward averages.

Submission Log:

NOTE: Yellow blocks indicate a score that was in 1st place at the time of submission.
UsernameScoreStagesLength LB PointsRank
Q.T.Quazar70 00:01:34.3720.0001
2010-06-17 01:42:56: AA dips. Slightly better control. Hard to fine-tune with a mouse.
Edited by Skito 2010-09-05 10:15:50:
Length changed from 00:00:00.00 to 00:01:34.37
Confirmed by Skito2010-09-05 10:15:49:
Q.T.Quazar50 00:00:00.00Inactive1
2010-06-17 01:32:17: AA dips. Made on game variation #1, default. The only noticeable difference was on higher variations, seemed like you could wipe out on middle tier?

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