Home Action Replay Page - Competition Information
Game Information:Name | Adventures of Tron | Tournament | Atari 2600-Regulation Play | System | Atari 2600 | Company | Mattel | Year Released | 1983 | Type of Game | Platform | Competition style | Most points, most stages, least time | Info/Special Rules | Difficulty Settings: Left: A=Faster game, tanks appear immediately, enemies enter from both screen sides; B=Slower game, tanks appear after score progression, (enemies do not enter from both sides until later?). Right dip not used. | Sum - Scores | 53,900 | Average - Scores | 17,967 | Sum - Stages | 11 | Average - Stages | 3.7 |
Sum - Length | 00:09:58.06 |
Average - Length | 00:03:19.35 | Sum - LB Points | 36.000 | Average - LB Points | 12.000 | Lead Changes | 2 |
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NOTE: Scores/Stages/Lengths/LB Points <= 0 as well as INACTIVE recordings do NOT count toward averages. Submission Log: NOTE: Yellow blocks indicate a score that was in 1st place at the time of submission.Username | Score | Stages | Length |
LB Points | Rank | arquillos | 24,800 | 5 |
00:04:57.78 | 20.000 | 1 | 2012-10-23 23:44:30: | Comment by arquillos | 2012-10-23 23:45:59: Wrong "Stages". Score itīs 24.800 :( | Edited by Skito | 2012-10-24 07:41:01: Score changed from 0 to 24,800 Stages changed from 24,800 to 5 Length changed from 00:00:00.00 to 00:04:57.78 | Confirmed by Skito | 2012-10-24 07:41:01: This one ok, you should be able to edit your own scores, for fixes, I think. | arquillos | 14,000 | 0 |
00:00:00.00 | Inactive | 2 | 2012-10-23 23:08:53: | Barthax | 18,900 | 4 |
00:03:22.08 | 10.000 | 2 | 2011-06-14 13:43:13: | Confirmed by Skito | 2011-06-14 16:37:29: | Q.T.Quazar | 10,200 | 2 |
00:01:38.20 | 6.000 | 3 | 2010-05-07 04:30:21: "OK, we've secured the license to this Tron movie. Anyone seen it?"
"No" "Nope" "Nuh-uh" "I hear it has com-putars. They frighten me."
"Yeah, same here. Well, anyway, I hear it's got all this cool stuff in it: energy discs you throw that can slice a person in half, cycles made of pure light, and armored gladiators playing video games for life or death."
"Video games? Like, games that are videos? Well, kids don't like any of those things, so we better make sure to leave all that out, right?"
"Right. Kids want math programming games. That's the future ticker. But, still, we've got to make SOMETHING with this, and I'm very worried that some people might still buy/enjoy our product, despite having stripped out all the life, charm, and visuals from the movie."
"Good point."
"So, I'm thinking we throw in some sketchy collision detection... maybe some pointless, repetitive, derivative gameplay... like jumping... and... huh, what else?"
"We could make the enemies almost impossible to avoid, or force the player to constantly retreat. And... oh, this is beautiful! Let's not give them a weapon!"
"Brilliant! Johnson, you're getting a raise. And two free passes to the cocaine-and-money-filled-hot-tub-boomroom. All right! Great meeting guys! That's what I call teamwork! This is sure to put a huge dent in those E.T. sales we expect next month over at Atari." | Confirmed by Skito | 2010-05-07 15:05:46: (01:37.06) |
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